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Epic heroes, mighty armies and terrifying monsters clash against the backdrop of magical landscapes.

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MEET THE CHARACTERS
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Elio

Bearing the mark of Ghyran, the Realm of Life, thirteen-year-old Elio is a born healer. His knowledge of potions and cures is second to none, and he’s often to be found with his nose in a giant book of herblore. But he’s not just interested in plants: Elio has a keen fascination with all things living, from the tiniest biting insect to the mightiest man-eating manticore. He may not be much of a fighter, but Elio is clever, thoughtful and considerate.

Alish

Bearing the mark of Hysh, the Realm of Light, eleven-year-old Alish is restless, inquisitive and highly intelligent, with the instinctive ability to understand and repair almost any mechanical device. But her true passion is for inventing: in her workshop she has designed and built countless contraptions, from clocks and counting machines to a full-sized airship. The one thing Alish won’t make is weapons: she prefers a creative solution to any conflict.

Kiri

Bearing the mark of Chamon, the Realm of Metal, fourteen-year-old Kiri is as strong and steadfast as steel. Raised in the barbarian slave camps of Aqshy, Kiri learned to fight as soon as she could walk, honing her skills with a catapult. Somehow, this harsh life hasn’t made her cruel or resentful – Kiri is honest, stouthearted and brave. But she does struggle to trust other people, preferring her own company to that of a group.

Scratch

Bearing the mark of Ghur, the Realm of Beasts, twelve-year-old Scratch’s true name and background are unknown. For some time he’s been the pet and plaything of Kreech, a mean-spirited Skaven Packlord who has kept the boy alive for devious reasons of his own. Scratch has lived underground in Kreech’s warren, fashioning clothes to make himself resemble the rat-lord he both fears and admires: his hood has ears and a straggling tail, and he paints whiskers on his face with water and mud. He may have lost the ability to speak like a human, but Scratch is a sly, sharp-witted child, as cunning as any Skaven.

Thanis

Bearing the mark of Aqshy, the Realm of Fire, twelve-year-old Thanis is tough, hot-tempered and fiercely loyal to her friends. With her flame-red hair and imposing stature she can make newcomers feel nervous, but deep down Thanis is a gentle soul: vigilant, steadfast and determined to do good in the world. Growing up an orphan on the streets of Lifestone, she was forced to fend for herself from an early age. But she found companionship, first with her best friend Kaspar, then with Vertigan and the others at The Arbour, whose lives she’d do anything to protect.

Darkoath Barbarians

Just one of many brutal tribes who roam the Mortal Realms, the Darkoath Barbarians are pledged to the forces of Evil. Clad in rugged leather armour, these savage marauders cause mayhem and misery wherever they go: plundering, pillaging and enslaving whole populations. Only the armies of Sigmar have the strength to stand against them.

Stormcast Eternals

Immortal warriors in the struggle against evil, the Stormcast Eternals are the King Sigmar’s champions. Mortal beings who died in battle, the Stormcasts were reforged in the fires of Azyr, clad in sigmarite armour and sent out into the Mortal Realms to wage war on the enemies of order. They appear in a flash of lightning, plunging straight into the heart of battle where their strength is needed most.

Kreech

Bold, devious and cruel beyond measure, Kreech is the Packlord of Clan Quickfang, an increasingly powerful Skaven faction. Kreech is unusual among the Skaven in that he has a fascination with humans, or ‘man-things’, and particularly their ability to create and think imaginatively. Kreech sees himself as superior to his fellow Skaven, able to control his animal instincts and act rationally. He has now entered into partnership with an enigmatic noblewoman, who promises power and riches if Kreech will help her achieve her mysterious goals.

THE MORTAL REALMS

Each of the Mortal Realms is a world unto itself, steeped in powerful magic. Seemingly infinite in size, there are endless possibilities for discovery and adventure: floating cities and enchanted woodlands, noble beings and dread beasts beyond imagination. But in every corner of the realms, battles rage between the armies of Order and the forces of Evil. This centuries-long war must be won if the realms are to live in peace and freedom.

BROWSE REALM QUEST

The Realm Quest series is available to buy now.

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STORIES FROM THE FAR FUTURE

Enter the 41st Millennium, where danger and excitement lurk around every corner.

DISCOVER THE NAME GENERATOR

What would your name be in the Warhammer universes? Find out here.